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When you play Sai'nen you’re pushing the deck away from the tempo gameplan and your playstyle changes. Sai'nen is a card that I’m not a huge fan of but I do think it’s good in the list (just not to my preference). It helps you extend the game and draw into your win-con by allowing you to continually flood the board and chump-block. It is a good unit to recall with Ahri or to use as a ghost-blocker in these matchups, too.
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I am currently playing a copy of Navori Highwayman as a way to help me stall board-based matchups: he is very good at that, and you should include him in your own list if you’re seeing a lot of unit-based decks. Concussive Palm is an option if you don’t want to be on six Homecomings.Sai'nen pushes you to the utmost extremes of a tempo deck, and.They each serve their own purpose, and change the deck slightly: These are the only tech cards I would consider for the ladder environment. Though it’s rarely worth the mana early, in the late game you can use a second Bard in hand as a Traveler's Call to draw a unit and beef up your board. In a Bard mirror, it can be okay to put him down on round four if you have the attack token but it’s usually best to just continue advancing your Elusive gameplan. In a pinch, you can also bounce Esmus but it’s more expensive and better used as a way to buff an Ahri (or an elusive) on board.īard is actually a champion you almost never want to see in this deck. However, the synergy of recalling Byrd to stack chimes on the top card is something often overlooked: this is one of the key play patterns to our early game when we miss our Droplet anyway. You might think it’s odd to recall buffed cards, and you’d be right (when you recall your units to hand, they do lose their buffs). That’s where your boon generators come in! These cards are your primary way of generating chimes: while we will be passively adding three boons to the deck each turn it’s not going to be enough to actually matter. We play five (or six) copies of Homecoming, so you're bound to draw a copy in the matchups you need it without having to keep it in the mulligan, and the matchups where it was really good (Thralls and Viego Noxus) have disappeared from the metagame almost entirely.
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LEGENDS OF RUNETERRA AHRI PATCH
It can sometimes be okay to keep interaction cards like Homecoming and Ionian Tellstones but the situations when you would do so should be few and far between on patch 3.10. In matchups when you’re looking to race your opponent, The Mourned is also quite good. You’ll want to look for cards like Byrd, The Bellringer, Ahri, and Dancing Droplet in your mulligan. Get comfortable with being mana inefficient: because our deck wants to play reactively, there will be many points where your opponent offers you a pass you’re happy to take. It does struggle somewhat into Aphelios PnZ but is statistically favored against Nami.Īhri Bard plays for Elusive chip damage through the early game before looking to close out with a buffed Ahri or Sai’nen on a six-wide board.Īs such, you’re rarely looking to do anything on your opponent’s turn unless your hand is forced. The deck is particularly powerful on ladder where it cleans up a lot of the random non-sense you may encounter. You combine an Ionian stall/recall game plan with Elusive units in an effort to extend the game long enough for your Chime s to grow your units to wondrous sizes.īelieve me, you haven’t lived until you’ve played an 11/11 Ahri. IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.This deck is somewhat reminiscent of Kinkou Elusives, from the early days of LoR, combined with Kennen Ahri, the Queen of a more recent era.
LEGENDS OF RUNETERRA AHRI PRO
IPhone 12 Pro Max, iPhone 13 Pro Max: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480